Comparison with existing model
Last updated
Last updated
There's plenty of Solana play-to-earn and various games, but most of these don't use all the benefits of being on-chain. We will demonstrate it with two examples.
Aurory
Explore a large world, use your creatures to fight against other players in a universe with stunning graphisms. Unfortunately, the economic model of Aurory relies on buying items with SOL currency. These items are represented with NFT. As you know, NFTs lost interest in these last past months, and NFTs running on Solana have never been attracting people.
In our opinion, such a game should release its own cryptocurrency token and buy/sell in-game items with this currency, as the supply-demand will regulate itself and make a whole in-game economic system. The game we took as example does not exploit blockchain for games as it should ; it has actually nothing that much different from any other off-chain game, such as a PvP Pokemon.
Solana play-to-earn are all built the same
Looking through what devs did so far, play-to-earn all share the same problems as Aurory : a lack of in-game economic system, leading to an absence of in-game items supply-demand.